Skill Guide for Chen, the Holy Knight

28 01 2008

chen

Skill Build:

1. Persuasion
2. Test of Faith
3. Test of Faith
4. Persuasion
5. Persuasion
6. Hand of God
7. Persuasion
8. Test of Faith
9. Test of Faith
10. Penitence
11. Hand of God
12. Penitence
13. Penitence
14. Penitence
15. Attribute Bonus
16. Hand of God
17-25. Attribute Bonus

Explanation of Skill Build:

1. Persuasion at Level 1. Use Persuasion on the enemy Ranged Creep in the first wave. Denying yourself a creep on the first wave by using Persuasion is more than made up for by the extra last hits that your Ranged Creep will allow you to get. Ranged Creeps have Piercing damage, and thus they will do additional damage to other creeps.

The Ranged Creep will also play an important role when deciding at what Level you should leave your lane to go creep hunting. At Level 3, send your Ranged Creep out into the wilderness to scout the creep camps and see what’s up. There are three possible scenarios:

Scenario A ) Your Ranged Creep found that all three creep camps have no Centaur Khans, Polar Furbolgs, or Satyr Hellcallers. This is sad indeed, and as a result your action will be to stay in lane until Level 5, Persuasion a 2nd Ranged creep, and then take your 2 Ranged Creeps out to start clearing creep camps.

Scenario B ) Your Ranged Creep found that there is one Centaur Khan/Polar Furbolg/Satyr Hellcaller, and the other two camps are barren. In this case, say goodbye to Mr. Ranged Creep, and suicide him into the creep camp while you head over to Persuasion the good creep in question. Then immediately head back to your lane, and use this creep to give you a humongous advantage in last hitting, and perhaps even score a first blood if the creep has a War Stomp.

Scenario C ) Your Ranged Creep found that there are two Centaur Khan/Polar Fubolg/Satyr Hellcaller. This is your lucky (and rare) day, but don’t get too excited and head over there right away. Instead, bring your Ranged Creep back to you and continue last hitting until you are Level 5. At that point, with Level 3 Persuasion, head over to the creep camps, suicide your Ranged creep, and then use Persuasion on the first good creep. While waiting for Persuasion to cool down, clear out the barren creep camp, then grab your 2nd good creep with Persuasion, and finally head back into your lane and prepare to totally dominate the poor, unlucky bastards.

2. Test of Faith is maximized before Penitence for reasons discussed at length in lh2128’s guide. To sum them up here, nukes dominate the early game, while Penitence will play more of a role later in the game when all of your team is beating on the same guy and your damage output is higher, thus making the damage increase from Penitence even more effective.



Skill Guide for Squee and Spleen, the Goblin Techies

27 01 2008

goblin

Skill Build:

1. Suicide Squad, Attack!
2. Land Mines
3. Suicide Squad, Attack!
4. Land Mines
5. Land Mines
6. Remote Mines
7. Land Mines
8. Suicide Squad, Attack!
9. Suicide Squad, Attack!
10. Stasis Trap
11. Remote Mines
12. Stasis Trap
13. Stasis Trap
14. Stasis Trap
15. Attribute Bonus
16. Remote Mines
17-25.

Explanation of Skill Build:

1. There are only two differences between my build and lh2128’s build. First, I take Suicide Squad, Attack! all the way to Level 4. The reason is that, in my opinion, the greatest thing that the Goblin Techies can add to team battles before he has a lot of items is this extremely high damage, AoE nuke. It should always take at least one person with him, and sometimes will take multiple targets down and/or the extra damage will allow his allies to win the battle. Also, throughout the game, you will be suiciding in any situation in which your enemies are sure to kill you; therefore, you want to inflict the greatest amount of damage when you do so, which is achieved by taking Suicide Squad, Attack! all the way to Level 4.

2. Stasis Trap being levelled early is the second and final difference between lh2128’s skill build and my own. Though the Goblin Techies will have far from enough mana at Level 14 to spam all of his mines/traps at all times, the Stasis Trap is often the most important thing for him to place, and has a far greater impact on team battles than any of his other spells. Stasis Traps are great for placing in your team’s escape route in pushes in case things go poorly, and if any of your opponents manage to get caught in one during a team battle, they are sure to perish during the whopping 6 second stun time.



Skill Guide for Mortred, the Phantom Assassin

26 01 2008

phantom ass

Skill Build:

1. Shadow Strike
2. Blink Strike
3. Shadow Strike
4. Blink Strike
5. Shadow Strike
6. Blink Strike
7. Blink Strike
8. Shadow Strike
9. Coup de Grace
10. Blur
11. Coup de Grace
12. Blur
13. Blur
14. Blur
15. Attribute Bonus
16. Coup de Grace
17-25. Attribute Bonus

Explanation of Skill Build:

1. Shadow Strike is taken all the way to Level 4 early; despite what others say, Phantom Assassin is not too terrible of an early game Hero when compared to most melee Agility Heroes provided that you maximize your Shadow Strike. A few levels of Attribute Bonuses over Shadow Strike will increase your survivability, but will greatly decrease your chances of scoring early game kills. Blink Strike+Shadow Strike+Blink Strike makes Phantom Assassin at least somewhat of a threat.

2. Blur, as discussed in diaz_leon’s Guide, adds very little to your surivability early, but you definitely want to start levelling it past the early game for ganking and team battle purposes.



Skill guide for Darchow, the Enigma

26 01 2008

enigma

Skill Build:

1. Conversion
2. Malefice
3. Conversion
4. Malefice
5. Conversion
6. Black Hole
7. Conversion
8. Malefice
9. Malefice
10. Midnight Pulse
11. Black Hole
12. Midnight Pulse
13. Midnight Pulse
14. Midnight Pulse
15. Attribute Bonus
16. Black Hole
17-25. Attribute Bonus

1. Conversion is one of the most powerful early game spells in the game; with each cast, you automatically deny a creep from your opponent, and the 3 creeps that spawn in its place under your control have piercing damage, making last hitting not just a breeze, but extremely deadly to your opponents’ levels. I’m surprised diaz_leon got this one wrong in his Mini-Guide for every Sentinel Hero, but HybridCore’s guide includes it. Even if you absolutely must level Malefice first, Conversion is much better than Midnight Pulse early, because Midnight Pulse shines in team battles where it is hitting many targets, and also it gets better as the game goes on. While it will always decrease your opponent’s Hit Points by the same percentage, early in the game 5% Hit Points lost is usually at most 35 Hit Points/second, pretty pathetic considering the Pulse is easy to move away from. Amidst confusing team battles and with high Hit Point levels for many Heroes, though, Midnight Pulse is awesome, and is definitely worth levelling, just not early.



DotA AI Map v6.49b,v6.43b and v6.38b

25 01 2008

Dota-Allstars v6.49b Map Changelog

* Fixed a major bug related to Ogre Magi from last version
* Few other minor fixes
* Can only carry one Power Treads now
* Fixed the recoded Fissure to work properly with Aftershock

Dota-Allstars v6.49 Map Changelog

* Added a new recipe item (Armlet of Mordiggian)
* Added a new recipe item (Orchid Malevolence)
* Added a new recipe item (Shiva’s Guard)
* Added a new base item (Javelin,139527)
* Remade Power Treads
* Changed Monkey King Bar recipe
* Remade Vladmir’s Offering
* Reduced Ultimate Orb price by 50 gold
* Mystic Staff price from 2900 to 2700 gold
* Reduced movement speed bonus from Boots of Travel by 5
* Reduced Linken’s Sphere recipe by 100 gold
* Changed the second secret shop model (to Goblin Shop) and the shop’s carried items
* Bottle and Ring of Basilius no longer shift positions in your inventory when used
* Reduced Black King Bar cooldown from 100 to 85 seconds
* Increased Kelen’s Dagger of Escape cooldown from 25 to 30 seconds
* Improved Bloodstone’s charge regeneration rates
* Reduced mana cost on Hand of Midas
* Lowered mana cost on Helm of the Dominator
* Purchasing Bottle fills it to 2/3 instead of to maximum.
* Lowered Eaglehorn price from 3400 to 3300 gold
* Dagon’s mana costs and cooldown now decreases per level
* Reduced mana cost on Nathrezim Buckler
* Euls and Guinsoo now share cooldown
* Lowered Gloves of Haste price from 610 to 550 gold
* Recoded Aghanim’s Scepter. It can now be dropped, sold and disassembled. It also properly updates itself in deathmatch.
* Decreased Linken’s Sphere cooldown from 60 to 40 seconds
* Reduced Hyperstone price from 2300 to 2100 gold

* Remade N’aix
* Changed Crystal Maiden’s Brilliance Aura to a global effect
* Increased Acid Spray duration by 4 seconds
* Undid previous Jugg armor buff and increased starting strength by 3 and movement speed from 290 to 295
* Removed the invulnerability period while Priestess of the Moon is leaping
* Lowered Puck’s initial Intelligence and Intelligence Growth
* Lion’s Mana Drain is now faster (same mana drain over 4 seconds instead of 5)
* Changed Dark Rift from channeling to cast delay and reduced mana cost
* Increased cooldown on Call of the Wild
* Increased Lich attack range from 500 to 550
* Increased Pit Lord’s movement speed and starting Intelligence
* Improved cast and attack animation time on Broodmother
* Decreased cooldown on Death Coil from 15 to 11 seconds
* Rewrote Fissure to avoid Entangle and Impale based spell conflicts
* Improved Chen’s movement speed by 5
* Reduced Bristleback’s strength growth from 2.7 to 2.2
* Reduced Poof’s cooldown and mana cost
* Added player index flags to replays
* Fixed a typo with Reaper’s Scythe
* Fixed some rare exploits with the Freeze Leaver system
* Improved Harbinger’s story (Terrorblaze)
* New Spectre background story (-Jenova-)
* New Visage background story (Grujah)
* New Storm Spirit background story (Inferno[DK])
* New Ogre Magi background story (Digital Anomaly)
* New Alchemist background story (Inferno[DK])
* New Lion background story (vertigo12)
* New Centaur background story (-Jenova-)
* New Slardar background story (Inferno[DK])
* New Tinker background story (Grujah)
* New Rigwarl background story (Volcove)
* New Zeus background story (Inferno[DK])
* New Pudge background story (Inferno[DK])
* New Traxex background story (Volcove)
* New Vengeful Spirit background story (-Jenova-)
* New Mortred background story (Inferno[DK])
* Fixed various item tooltips

Download DotA AI Maps Here..

DotA AI Map v6.49b v1.2

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