Skill Guide for Chen, the Holy Knight
28 01 2008
Skill Build:
1. Persuasion
2. Test of Faith
3. Test of Faith
4. Persuasion
5. Persuasion
6. Hand of God
7. Persuasion
8. Test of Faith
9. Test of Faith
10. Penitence
11. Hand of God
12. Penitence
13. Penitence
14. Penitence
15. Attribute Bonus
16. Hand of God
17-25. Attribute Bonus
Explanation of Skill Build:
1. Persuasion at Level 1. Use Persuasion on the enemy Ranged Creep in the first wave. Denying yourself a creep on the first wave by using Persuasion is more than made up for by the extra last hits that your Ranged Creep will allow you to get. Ranged Creeps have Piercing damage, and thus they will do additional damage to other creeps.
The Ranged Creep will also play an important role when deciding at what Level you should leave your lane to go creep hunting. At Level 3, send your Ranged Creep out into the wilderness to scout the creep camps and see what’s up. There are three possible scenarios:
Scenario A ) Your Ranged Creep found that all three creep camps have no Centaur Khans, Polar Furbolgs, or Satyr Hellcallers. This is sad indeed, and as a result your action will be to stay in lane until Level 5, Persuasion a 2nd Ranged creep, and then take your 2 Ranged Creeps out to start clearing creep camps.
Scenario B ) Your Ranged Creep found that there is one Centaur Khan/Polar Furbolg/Satyr Hellcaller, and the other two camps are barren. In this case, say goodbye to Mr. Ranged Creep, and suicide him into the creep camp while you head over to Persuasion the good creep in question. Then immediately head back to your lane, and use this creep to give you a humongous advantage in last hitting, and perhaps even score a first blood if the creep has a War Stomp.
Scenario C ) Your Ranged Creep found that there are two Centaur Khan/Polar Fubolg/Satyr Hellcaller. This is your lucky (and rare) day, but don’t get too excited and head over there right away. Instead, bring your Ranged Creep back to you and continue last hitting until you are Level 5. At that point, with Level 3 Persuasion, head over to the creep camps, suicide your Ranged creep, and then use Persuasion on the first good creep. While waiting for Persuasion to cool down, clear out the barren creep camp, then grab your 2nd good creep with Persuasion, and finally head back into your lane and prepare to totally dominate the poor, unlucky bastards.
2. Test of Faith is maximized before Penitence for reasons discussed at length in lh2128’s guide. To sum them up here, nukes dominate the early game, while Penitence will play more of a role later in the game when all of your team is beating on the same guy and your damage output is higher, thus making the damage increase from Penitence even more effective.
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