Skill guide for Darchow, the Enigma
26 01 2008
Skill Build:
1. Conversion
2. Malefice
3. Conversion
4. Malefice
5. Conversion
6. Black Hole
7. Conversion
8. Malefice
9. Malefice
10. Midnight Pulse
11. Black Hole
12. Midnight Pulse
13. Midnight Pulse
14. Midnight Pulse
15. Attribute Bonus
16. Black Hole
17-25. Attribute Bonus
1. Conversion is one of the most powerful early game spells in the game; with each cast, you automatically deny a creep from your opponent, and the 3 creeps that spawn in its place under your control have piercing damage, making last hitting not just a breeze, but extremely deadly to your opponents’ levels. I’m surprised diaz_leon got this one wrong in his Mini-Guide for every Sentinel Hero, but HybridCore’s guide includes it. Even if you absolutely must level Malefice first, Conversion is much better than Midnight Pulse early, because Midnight Pulse shines in team battles where it is hitting many targets, and also it gets better as the game goes on. While it will always decrease your opponent’s Hit Points by the same percentage, early in the game 5% Hit Points lost is usually at most 35 Hit Points/second, pretty pathetic considering the Pulse is easy to move away from. Amidst confusing team battles and with high Hit Point levels for many Heroes, though, Midnight Pulse is awesome, and is definitely worth levelling, just not early.





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