Skill Guide for Darkterror, the Faceless Void

26 01 2009

darkterror

Skill Build:

1. Backtrack
2. Time Walk
3. Backtrack
4. Time Walk
5. Backtrack
6. Chronosphere
7. Backtrack
8. Time Walk
9. Time Walk
10. Timelock
11. Chronosphere
12. Timelock
13. Timelock
14. Timelock
15. Attribute Bonus
16. Chronosphere
17-25. Attribute Bonus

Explanation of Skill Build:

1. Backtrack is one of the best passive abilities in the game, and is an essential part of surviving with the Faceless Void in the early game. It is essentially a 25% Effective Hit Point increase, because it has a chance to block both spells and physical damage.

2. Time Walk is levelled second. It is worth getting more than just 1 Level of this early because the 40% slow is the only thing the best thing he can do to help his allies at this stage, who will be doing the bulk of the work in getting kills. The extra range also may allow him to catch up to a wounded runner.

3. Chronosphere is taken at every level. Most neglect to level it until Level 11, because at Level 6 the 3 second disable will just allow for 1-2 hits from a very weak Faceless Void; and, it is true that this skill doesn’t really start to shine until the Faceless Void has a couple of items and his attacks are more fearsome. Nonetheless, Chronosphere should still be obtained at Level 6 for what it adds to the team. A well-placed Chronosphere in early 2v2 ganks, or team battles at Level 9-10, leaves a big impact, just so long as you aimed it well enough not to get your allies stuck under it! Proper Chronosphere usage is discussed at length in any Faceless Void guide, so read them for more information on the subject.

4. Timelock is saved for later. Faceless Void won’t be doing hardly any hand-to-hand combat early, and the bash just won’t happen often enough to be noticeable until the Faceless Void gets some Attack Speed enhancing items.

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